

It's good, but could be given an extra boost. Yes it might be a feature request, but the feedback for the Stoner's gun hit value was given. That or, an armor piercing round such as the 5.56 M995 cartridge is swapped with the standard ammunition to pierce at least through one body or negate either a portion or all of the damage reduction by metallic body armor such as sirens and rioter armor plates. In the context of 5.56mm cartridges, it deals the same damage as the bullpup.
KILLING FLOOR 2 STONER PORTABLE
In a sense, the increased grain should do the extra damage to get out of the weakest class. The suppression on the gun is a good feel to portable firepower, but to spice it up, I think something else is needed. From the wikipedia, the details of the 5.56 XM287 cartridge is a "5.56×45mm 68-grain ball cartridge produced by Industries Valcartier, Inc". The change is exchanging the standard 5.56 ammunition for XM287 cartridges. To give it additional damage without altering the logic of it's cartridge, the change to it is a small cosmetic but pulls the damage up to where it can take down either a blocking slasher or a single bullet for a stalker. The good perks for the Commando IMO have always been everything on the left side, but with the stoner, you can be a more effecient trash machine and also carry a SCAR to help with the big guys. In the context of 5.56mm cartridges, it deals the same damage as the bullpup. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 150 round mags that can be reloaded quickly is no joke. What I do to make it fun is take Tactical Reload and Eat Lead once I buy the gun. The suppression on the gun is a good feel to portable firepower, but to spice it up, I think something else is needed. Sure its not the best loadout choice and everyone knows its cons, but its a great weapon for a more relaxed playstyle if your team is doing well.
